Summer 2025 Film UN3025 section 001

Narrative Design for Games and Interacti

Narr Design for Games & I

Call Number 10598
Points 3
Grading Mode Standard
Approvals Required None
Type SEMINAR
Method of Instruction In-Person
Course Description

Traditionally, stories have followed a linear path, with a clear distinction between teller and audience. Yet, since the late 20th century, this model is shifting. Today, postmodern fiction, video games, interactive films, VR, participatory theater and immersive experiences offer audiences agency, creating a challenge for creators: how do they uphold narrative integrity while allowing for choice, collaboration, and remixing?

In this class, we’ll examine how modern narrative designers craft stories across media that invite audience participation. Through history, analysis, and workshops, we’ll explore how creators design for interaction while preserving tone and themes, turning audiences into active participants.

For the final assignment, students will develop a 12-15 minute pitch presentation for an original story concept, adapting it into an interactive format that balances strong authorial vision with audience agency.

Web Site Vergil
Subterm 05/27-07/03 (A)
Department Summer Session (SUMM)
Enrollment 0 students (15 max) as of 9:05AM Saturday, January 4, 2025
Subject Film
Number UN3025
Section 001
Division Summer Session
Section key 20252FILM3025S001