Call Number | 10062 |
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Points | 3 |
Grading Mode | Standard |
Approvals Required | None |
Type | SEMINAR |
Method of Instruction | In-Person |
Course Description | Cinema and videogames are moving-image-based media, and, especially over the past two decades, they have been credited with influencing each other. But how deep do their similarities actually go? In what way do the possibilities available to game developers differ from those available to filmmakers? How does each medium segment and present space, time, and action? What aesthetic effects are open to games that are not open to cinema, and vice versa? This course offers a comprehensive exploration of the dynamic relationship between cinema and video games. Through a combination of film screenings, gameplay, theoretical reading/discussions, and practical assignments, students will examine the historical, cultural, aesthetic, and narrative connections between these two influential media forms. The course aims to foster an understanding of how cinema and video games intersect, inform, and influence one another, providing a unique perspective on storytelling techniques within these mediums. The course will culminate in a final presentation where students will adapt an existing intellectual property, preferably a film or TV show, into a video game (or vice versa), justifying their creative choices. |
Web Site | Vergil |
Subterm | 07/07-08/15 (B) |
Department | Summer Session (SUMM) |
Enrollment | 0 students (15 max) as of 4:05PM Saturday, December 21, 2024 |
Subject | Film |
Number | S3023 |
Section | 001 |
Division | Summer Session |
Section key | 20252FILM3023S001 |