|Day & Time
633 Seeley W. Mudd Building
|Instructor||John R Kender|
|Method of Instruction||In-Person|
A course in designing, documenting, coding, and testing robust computer software, according to object-oriented design patterns and clean coding practices. Taught in Java.Object-oriented design principles include: use cases; CRC; UML; javadoc; patterns (adapter, builder, command, composite, decorator, facade, factory, iterator, lazy evaluation, observer, singleton, strategy, template, visitor); design by contract; loop invariants; interfaces and inheritance hierarchies; anonymous classes and null objects; graphical widgets; events and listeners; Java's Object class; generic types; reflection; timers, threads, and locks.
|Enrollment||53 students (70 max) as of 9:06PM Wednesday, November 29, 2023|